Update 0.42

Update 0.42 adds new features, more content and fixes numerous bugs and performance issues.


Ion Cannons launching into ARKFRONT. Avoid them!
  • An improved intro cinematic experience with more detailed animation, sound and music. You can see that in action here: https://twitter.com/ARKFRONT_game/status/1307025988203798528
  • Added a new powerup and threat: Ion Cannon. Enemies will now launch ion beams at the player. The player can now acquire this technology in the game.
  • Added a massive, highly animated final boss ship. More to show in the future!
  • Added more animation to the player ship. Now the player smoothly turns around and returns to the ARK at the end of the mission, firing its thrusters.
  • Smoother better animation complete with moving pod-bay doors has been added to the ARK when the player returns, adding more life and motion to the world.
  • Outposts now have idle animations for their turrets and electric fences.
  • Outpost docking bays now flash to better indicate that they are interactive to the player.
  • Multiple variations of these merchant outposts now exist, in different sizes, positions, kitted out with different equipment and defenses.
  • Player can now choose when to return to the ARK during engagements at any outpost.
  • New NPCs have been added and more dialogue events.
  • Added a new smaller asteroid type.
  • Added 15 more levels to the campaign.
  • Tweaked game balance.

Improvements and Fixes:

  • Improved RAM utilization further. Game should now idle using less RAM.
  • Game should now make devices less hot as CPU usage has been reduced.
  • Improved the look and feel of camera shake.
  • Fixed several problems with the camera system.
  • Better supporting iPad and non-9:16 display aspect ratios.
  • Made several improvements to bring the game into line with the changes brought about in Game Maker Studio 2.3
  • Fixed a few crashing bugs.
  • Fixed object leaks and memory leaks.
  • Fixed text positioning on all aspect ratios.
  • Improved the codebase more generally, fixing problems and making the game more flexible for future updating when the game is live and during development.

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