A major update for Arkfront (version 2.0) is launching this month and improves the experience in virtually every way. You can download Arkfront on the Apple App Store:
New Major Features:
Boss Rush mode
Join the community Discord right from the main menu
Quality of life improvements
Performance and bug fixes
Bounties are a new way to take on side-quests and earn extra rewards. Each sector has a bounty associated with it and you must fulfill the requirements before the end of the sector to earn the rewards. A large pool of bounties are available from day 1, and more will be added in the summer 2021 update.
Feel the action more intensely than ever before.
Bullets and explosions now vibrate iPhone devices in a highly precise way.
(This option is customizable from the Pause screen and the Options screen)
Boss Rush Mode:
Battle bosses from the campaign one after another. How long can you survive?
A new GameCenter leaderboard has been added to complement this.
New multi-language support for the danger message when encountering a boss.
It should no longer be possible to tap through parts of the UI into others.
Added bounty display to the level intro.
Quality of Life Improvements:
It is now possible to skip the intro cutscene and load into the game faster.
A new Icons view is available from the Galactic Map and describes the icons in a new, easy to read way.
It is now possible to join the community Discord server from the main menu. You can also join it earlier by clicking here.
The odds of events and random drops happening have been improved.
Now possible to play the game on your device upside down.
Bug Fixes and Performance:
Switched to the latest version of the GameMaker engine which improves memory management.
Improved the management of resources entering and leaving memory to reduce overall consumption and keep the game running for longer in the background.
Significantly reduced CPU utilization should reduce heat and power consumption.
As part of this major update the price of Arkfront will rise from $2.99 to $3.99. If you like what you see, you can support Arkfront by buying it before this update is available.
Version 0.71 adds new features and improvements to ARKFRONT.
Added another explosion effect for golden asteroids.
Added side to side camera sway.
Added five more levels to the campaign for a total of 85.
Made level 1 in stage 5 longer.
Made level 1 in stage 1 longer.
Expanded outpost system with new dialog.
Began use of SmearFX to add motion blur to some of the powerups and add a sense of additional motion to the combat.
Now asteroids dynamically spawn at outposts, and are destroyed when hitting obstacles and lasers.
Improvements and Fixes:
Improved the presentation of background artwork to better utilize layering. Now no longer off center. Star layer is now parallax with the action on screen, adding a great sense of motion.
Improved the Countdown timer display, now displays time remaining in even seconds and minutes. Also now displays the time that the player has survived along with a high score that is posted to GameCenter.
Fixed a number of draw depth problems.
Populations at outposts now use K instead of full numbers.
The pause button now shares the overlay with the population count, and has been moved. No longer bugs underneath the other.
Fixed a number of balance problems, mostly making the game slightly more difficult.
Improved a number of things related to the journal system.
Version 0.56 adds more content and polish to ARKFRONT as well as fixing bugs and improving performance.
Added another new Outpost, the largest in the game.
Added a system to dynamically select which Outpost is created.
Added more animations to the Outpost with more idle animations added to turrets.
Added more dynamic encounters with NPCs at Outposts.
Expanded the Journal system. Enemies now have names and descriptions. These are “popped” onto the screen when the player first discovers them. You can now read more about enemies in the Menu -> Logs -> Journal.
Saving and loading has been further simplified and improved.
Improvements and Fixes:
Performed a major refactor to remove unneeded complexity from the code.
Improved the Ion Cannon projectile type by removing increasing the fire delay and increasing the size of the particles used as the warning.
Fixed minor issues with animation.
Reduced RAM consumption by duplicating some assets across texture pages.
Game now loads content dynamically from easy to localize spreadsheet files.
Reduced the size of the ARKFRONT logo to reduce texture page utilization and prevent swaps, should decrease GPU load and speed up the game on older devices.
Fixed some draw depth problems in the menu system.
Improved spacing around enemy descriptions in the overlay.