Version 0.71 adds new features and improvements to ARKFRONT.
Added another explosion effect for golden asteroids.
Added side to side camera sway.
Added five more levels to the campaign for a total of 85.
Made level 1 in stage 5 longer.
Made level 1 in stage 1 longer.
Expanded outpost system with new dialog.
Began use of SmearFX to add motion blur to some of the powerups and add a sense of additional motion to the combat.
Now asteroids dynamically spawn at outposts, and are destroyed when hitting obstacles and lasers.
Improvements and Fixes:
Improved the presentation of background artwork to better utilize layering. Now no longer off center. Star layer is now parallax with the action on screen, adding a great sense of motion.
Improved the Countdown timer display, now displays time remaining in even seconds and minutes. Also now displays the time that the player has survived along with a high score that is posted to GameCenter.
Fixed a number of draw depth problems.
Populations at outposts now use K instead of full numbers.
The pause button now shares the overlay with the population count, and has been moved. No longer bugs underneath the other.
Fixed a number of balance problems, mostly making the game slightly more difficult.
Improved a number of things related to the journal system.
Version 0.56 adds more content and polish to ARKFRONT as well as fixing bugs and improving performance.
Added another new Outpost, the largest in the game.
Added a system to dynamically select which Outpost is created.
Added more animations to the Outpost with more idle animations added to turrets.
Added more dynamic encounters with NPCs at Outposts.
Expanded the Journal system. Enemies now have names and descriptions. These are “popped” onto the screen when the player first discovers them. You can now read more about enemies in the Menu -> Logs -> Journal.
Saving and loading has been further simplified and improved.
Improvements and Fixes:
Performed a major refactor to remove unneeded complexity from the code.
Improved the Ion Cannon projectile type by removing increasing the fire delay and increasing the size of the particles used as the warning.
Fixed minor issues with animation.
Reduced RAM consumption by duplicating some assets across texture pages.
Game now loads content dynamically from easy to localize spreadsheet files.
Reduced the size of the ARKFRONT logo to reduce texture page utilization and prevent swaps, should decrease GPU load and speed up the game on older devices.
Fixed some draw depth problems in the menu system.
Improved spacing around enemy descriptions in the overlay.