Update 0.50

Version 0.50 adds a number of new features, more content, fixes bugs and adds polish to the presentation of ARKFRONT.


  • Dialogue boxes now support names. These have been drawn and tweaked to match the style of the rest of the dialogue system.
  • Added another potential Outpost the player can experience with a new NPC.
  • Now, asteroids are dynamically generated by the Outposts and animate dynamically through the shopping experience.
  • Expanded the library of animations for future use.
  • Now the automatic leave timer from Outposts is shown in the leave box.
  • Increased the information density on the Status screen.

Improvements and Fixes:

  • Fixed an issue where the Pause screen could appear behind an active dialogue box.
  • Fixed an issue where the depth/draw order could be upset by pausing the game during dialogue.
  • Fixed an issue where the blur shader would not properly be engaged when the player successfully completed a sector or died before the sector ended.
  • Fixed an issue where the player’s shield would stay engaged during the return animation, causing an issue where the players ship would disappear but the shield would remain.
  • Fixed an issue where the player could potentially fire a bullet as part of the exit animation.
  • Incremented version number to 0.50.

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